![]() The template includes a program loop, a DeviceResources class to manage the Direct3D device and context, and a simplified content renderer class. The DirectX 11 holographic UWP app template is much like the DirectX 11 UWP app template. If targeting desktop Windows Mixed Reality headsets, you can create a UWP app or a Win32 app. For new native app projects, we recommend using the OpenXR API.Ī holographic app you create for a HoloLens will be a Universal Windows Platform (UWP) app. This article relates to the legacy WinRT native APIs.
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